
Trignometry Dash
Geometry Dash with a 3D twist to it using all engine given assets. The Level was designed to be made and designed with the music in mind.
With three dimensions instead of the usual two, the gameplay gets more and more enhanced as the levels change. This forces the player to adapt quickly, retry infinitely, and keep going to make for more engaging gameplay. The player first understand lane-switching with the two lanes, and then when the four lanes in all directions starts, there is more the player needs to adapt to, but it is much more managable.
3 Dimensional Level Design
With many places to trip up the player, near-perfect gamplay must be utilized to make it work. Here, the goal of the player is feel the rhythm of the game and feel the flow as they press their input. The point of the game is to make the player understand how the music also plays a part in this game and keep them ever expanding on the possibilities on what can happen.
Two lanes were employed as if there were three, there is a potential where the player can pseudo-map out how the level progresses. TO make it simpler for the player and for the design, it was much better to have two lanes.
Three lanes can be implemented with certain lanes being destoryed visually so that the player must trust prior experience and adapt as quick as possible to not die and reset. This adds to the challenge and could be implemented if there were more levels to progress to.
Intense and Heart-Racing Gameplay
With only one input, creativity floods to find out unique ways to implement the vision of the game. So, keeping it simple with taping and then releasing, there is still only one input used for the game. If the space bar was tapped, it enables the player to jump. If the player holds the space button, then they switch lanes. The constraint is that they must switch lanes in one direction. The code writes the player to go to the left during the four lanes and alternates between the two lanes during two lanes appearing. However, between two lanes, it picks the lane that is not being occupied.